We are working on a new game IP set in imaginative caves of an alien world, filled with peculiar creatures & vegetation. Our studio's expertise is procedural generation, tightly woven into gameplay, and with this new title we will expand on our previous experience and deliver one of the most sophisticated procedural worlds ever seen in a game.
We are looking for an engaged Environment Artist that wants to dive all into building a lush organic world full of life. You will be part of a small, agile team and will work together with the Art Director and the rest of the art team to produce both organic objects and hard surface assets such as plants, geology, architectural structures and mechanics.
We are working in a semi-realistic style and are looking for someone that is curious and willing to adapt their knowledge to the style of the game. Required is that you have previous experience working as an Environment Artist, that you enjoy problem-solving, working in a team, creating new worlds and that you like to work self-sufficiently.
We particularly encourage applications from women, people with disabilities, people of colour, and other groups that are underrepresented throughout the game industry.
Earliest start date: June 2023
Ich bin mit der digitalen Erfassung und Verarbeitung meiner Daten einverstanden. Ich erkläre mich außerdem einverstanden, dass diese Daten - unter Berücksichtigung der gültigen Datenschutzbestimmungen - für die Besetzung von offenen Stellen verwendet werden. Ich akzeptiere, dass ich von Mitarbeitern telefonisch und/oder per E-Mail/SMS kontaktiert werden kann, um einen reibungslosen Ablauf des Bewerbungsprozesses zu gewährleisten. Ich versichere, alle Angaben wahrheitsgetreu angegeben zu haben. Ich bin mir bewusst, dass falsche Angaben auch nach einer eventuellen Anstellung zur Entlassung führen können.
Maschinen-Mensch is an independent game studio from Berlin founded in 2014 by Johannes Kristmann and Riad Djemili. We love creating games using a mix of carefully hand-crafted elements and procedural gameplay to create unique experiences for players. Our first game Curious Expedition sold more than 300.000 copies across all platforms.
As a studio we aim to offer opportunities to local artists and creators and strive to be a part of the vivid, wonderful Berlin indie scene through collaborations, events and our shared office space and collective, Saftladen.
Check out the press kit for pictures, logos and more information.